Objectively speaking, there's a lot to like in the game. Much like Vanillaware's Odin Sphere, Muramasa is a 2-D sidedcrolling RPG with absolutely fantabulous graphics. Also, in much the same way that the former adapted Norse mythology in its main plot, the latter is a fantasy take on Tokugawa-era Japan (complete with Japanese-only spoken dialogue). In fact, you could even say that Muramasa is two RPGs in one, as it provides players with the option to play through either the story of Princess Momohime -- she possessed by a demon intent on accumulating ultimate power -- or the ninja Kisuke -- he bestowed with inhuman skills after being left to die having failed to assassinate a political figure. In fact, it's only by playing through both stories (which overlap, naturally) that one unlocks the best features of the game, as well as the game's "real" ending.
However, for an RPG the game is lacking in some key respects. Most notably, while enjoyable, it would be putting it kindly to describe the overall plot as nigh incomprehensible, or at least it becomes so at a certain point. Without a doubt, the game would have benefitted from better storytelling and plot development, as players are often left wondering exactly what the hell is going on. Also, from a gameplay perspective, the action borders on the repetitive, with more than its fair share of grinding and backtracking through cleared areas -- even for an RPG.
Yet for all its shortcoming Muramasa is a very decent Wii game, a spectacle to behold especially because it gets the aesthetic elements -- its Japanese cultural conceit -- spot on. Had it come out earlier in the Wii's history, no doubt the game would have been a must-own title. As it stands, Muramasa: The Demon Blade is proof that there is life yet for a console on its last legs.





















