Eternal Sonata is, of course, the role playing game for the Xbox 360 (and later Playstation 3) about the life of Frederic Chopin. Or to be more precise, it's an RPG that uses Chopin as a character, as players experience a fantastic dream the composer has as he lies on his deathbed, and where biographical episodes about Chopin's experiences are juxtaposed against the story unfolding in the game.
It's surely a fairly original premise, and by no means a bad game. For a title released early in the life of the 360 (it was originally an exclusive for the console), it's aged pretty well. The environments in the game are stunning, its gameplay is serviceable (if repetitive), and it does hit enough of the right notes -- pun intended -- to be a rather decent role-playing game (RPG).
But did it really need to revolve around Chopin? I think not, and would even go so far as to say that making it so was a stretch that ultimately made the game's story suffer unnecessarily. Granted, you will learn a lot about Chopin by playing the game, and it's impossible not to appreciate his music (which, I should add, is gorgeous) by the time the game is over. Yet the consequence of having the game revolve around Chopin, even tangentially, is that its story inevitably sinks into depths from which it is unable to recover.
This is no small matter, as an RPG is often judged by the quality of its story. And while Eternal Sonata starts off strongly enough, the plot eventually tanks, leaving players in the realm of the incomprehensible. This is my biggest disappointment with the game: I had started out very interested in the political intrigue surrounding the characters in Chopin's dream world, and was ultimately disappointed that these subplots simply amounted to nothing. In fact, I would go so far to say that had Eternal Sonata revolved around the dream world characters and omitted Chopin entirely, it would have been a much more compelling game and an undeniably interesting property.
In the end, Eternal Sonata is a more than decent game at best, unmade by a premise that proved unnecessary and difficult to pull off. But even those disappointed by the story have reason to take things in stride, treated as they will be to an Easter Egg at the end of the credits involving a snail and a caterpillar.
Trust me, if you have no idea what I'm talking about (and even if you do), it'll really leave you wondering, "What were those guys at tri-Crescendo thinking?"